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Friday 30 August 2013

[Unity][WIP]Base Voxel Terrain Algorithm

Basic algorithm for "scan" a mesh in game engine and represent it in "voxel mesh".





Monday 12 August 2013

Tuesday 6 August 2013

[WIP] First Game Screenshots

 Some game textures.





First static game environment.



Randomly generated dungeon. With randomly placed barrels\torchlights and doors.





First properties of dungeon generator. With possibility to regenerate whole dungeon in real time in game.