Pages

Tuesday 1 October 2013

[Unity][WIP]Voxel based Terramorphing

Ingame terrain sculpting can be tested here. Not optimized, so have huge fps drop. Script optimization and better shaider coming soon. :)

Thursday 26 September 2013

[Unity][WIP]Pathfinding System and Simple AI

My own script for a pathfinding in Unity, based on A* algorithm. It can change path based on dynamically changed world. Closing doors, moving blocks etc.
And simple AI for zombies.
Simple game level can be tested in web browser, here.



Friday 30 August 2013

[Unity][WIP]Base Voxel Terrain Algorithm

Basic algorithm for "scan" a mesh in game engine and represent it in "voxel mesh".





Monday 12 August 2013

Tuesday 6 August 2013

[WIP] First Game Screenshots

 Some game textures.





First static game environment.



Randomly generated dungeon. With randomly placed barrels\torchlights and doors.





First properties of dungeon generator. With possibility to regenerate whole dungeon in real time in game.