Basic algorithm for "scan" a mesh in game engine and represent it in "voxel mesh".
Friday, 30 August 2013
Monday, 12 August 2013
Tuesday, 6 August 2013
[WIP] First Game Screenshots
First static game environment.
Randomly generated dungeon. With randomly placed barrels\torchlights and doors.
First properties of dungeon generator. With possibility to regenerate whole dungeon in real time in game.
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