bBug's dev blog
Tuesday, 1 October 2013
[Unity][WIP]Voxel based Terramorphing
Ingame terrain sculpting can be tested here. Not optimized, so have huge fps drop. Script optimization and better shaider coming soon. :)
Thursday, 26 September 2013
[Unity][WIP]Pathfinding System and Simple AI
My own script for a pathfinding in Unity, based on A* algorithm. It can change path based on dynamically changed world. Closing doors, moving blocks etc.
And simple AI for zombies.
Simple game level can be tested in web browser, here.
And simple AI for zombies.
Simple game level can be tested in web browser, here.
Friday, 30 August 2013
Monday, 12 August 2013
Tuesday, 6 August 2013
[WIP] First Game Screenshots
First static game environment.
Randomly generated dungeon. With randomly placed barrels\torchlights and doors.
First properties of dungeon generator. With possibility to regenerate whole dungeon in real time in game.
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